MeshTexture

package
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Published: Sep 19, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsMeshTexture() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsMeshTexture

func (self *Extension[T]) AsMeshTexture() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTexture2D

func (self *Extension[T]) AsTexture2D() Texture2D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.MeshTexture

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsMeshTexture

func (self Instance) AsMeshTexture() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture2D

func (self Instance) AsTexture2D() Texture2D.Instance

func (Instance) BaseTexture

func (self Instance) BaseTexture() Texture2D.Instance

Sets the base texture that the Mesh will use to draw.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) ImageSize

func (self Instance) ImageSize() Vector2.XY

Sets the size of the image, needed for reference.

func (Instance) Mesh

func (self Instance) Mesh() Mesh.Instance

Sets the mesh used to draw. It must be a mesh using 2D vertices.

func (Instance) SetBaseTexture

func (self Instance) SetBaseTexture(value Texture2D.Instance)

SetBaseTexture sets the property returned by [GetBaseTexture].

func (Instance) SetImageSize

func (self Instance) SetImageSize(value Vector2.XY)

SetImageSize sets the property returned by [GetImageSize].

func (Instance) SetMesh

func (self Instance) SetMesh(value Mesh.Instance)

SetMesh sets the property returned by [GetMesh].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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