Documentation
¶
Overview ¶
This object is used by RenderingDevice.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AddShareableFormat(format Rendering.DataFormat)
- func (self Instance) ArrayLayers() int
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRDTextureFormat() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) Depth() int
- func (self Instance) Format() Rendering.DataFormat
- func (self Instance) Height() int
- func (self Instance) ID() ID
- func (self Instance) IsDiscardable() bool
- func (self Instance) IsResolveBuffer() bool
- func (self Instance) Mipmaps() int
- func (self Instance) RemoveShareableFormat(format Rendering.DataFormat)
- func (self Instance) Samples() Rendering.TextureSamples
- func (self Instance) SetArrayLayers(value int)
- func (self Instance) SetDepth(value int)
- func (self Instance) SetFormat(value Rendering.DataFormat)
- func (self Instance) SetHeight(value int)
- func (self Instance) SetIsDiscardable(value bool)
- func (self Instance) SetIsResolveBuffer(value bool)
- func (self Instance) SetMipmaps(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetSamples(value Rendering.TextureSamples)
- func (self Instance) SetTextureType(value Rendering.TextureType)
- func (self Instance) SetUsageBits(value Rendering.TextureUsageBits)
- func (self Instance) SetWidth(value int)
- func (self Instance) TextureType() Rendering.TextureType
- func (self Instance) UsageBits() Rendering.TextureUsageBits
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) Width() int
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRDTextureFormat ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RDTextureFormat
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddShareableFormat ¶
func (self Instance) AddShareableFormat(format Rendering.DataFormat)
Adds 'format' as a valid format for the corresponding RDTextureView's RDTextureView.FormatOverride property. If any format is added as shareable, then the main Format must also be added.
func (Instance) ArrayLayers ¶
The number of layers in the texture. Only relevant for 2D texture arrays.
func (Instance) AsRDTextureFormat ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) Format ¶
func (self Instance) Format() Rendering.DataFormat
The texture's pixel data format.
func (Instance) IsDiscardable ¶
If a texture is discardable, its contents do not need to be preserved between frames. This flag is only relevant when the texture is used as target in a draw list.
This information is used by RenderingDevice to figure out if a texture's contents can be discarded, eliminating unnecessary writes to memory and boosting performance.
func (Instance) IsResolveBuffer ¶
The texture will be used as the destination of a resolve operation.
func (Instance) RemoveShareableFormat ¶
func (self Instance) RemoveShareableFormat(format Rendering.DataFormat)
Removes 'format' from the list of valid formats that the corresponding RDTextureView's RDTextureView.FormatOverride property can be set to.
func (Instance) Samples ¶
func (self Instance) Samples() Rendering.TextureSamples
The number of samples used when sampling the texture.
func (Instance) SetArrayLayers ¶
SetArrayLayers sets the property returned by [GetArrayLayers].
func (Instance) SetFormat ¶
func (self Instance) SetFormat(value Rendering.DataFormat)
SetFormat sets the property returned by [GetFormat].
func (Instance) SetIsDiscardable ¶
SetIsDiscardable sets the property returned by [GetIsDiscardable].
func (Instance) SetIsResolveBuffer ¶
SetIsResolveBuffer sets the property returned by [GetIsResolveBuffer].
func (Instance) SetMipmaps ¶
SetMipmaps sets the property returned by [GetMipmaps].
func (Instance) SetSamples ¶
func (self Instance) SetSamples(value Rendering.TextureSamples)
SetSamples sets the property returned by [GetSamples].
func (Instance) SetTextureType ¶
func (self Instance) SetTextureType(value Rendering.TextureType)
SetTextureType sets the property returned by [GetTextureType].
func (Instance) SetUsageBits ¶
func (self Instance) SetUsageBits(value Rendering.TextureUsageBits)
SetUsageBits sets the property returned by [GetUsageBits].
func (Instance) TextureType ¶
func (self Instance) TextureType() Rendering.TextureType
The texture type.
func (Instance) UsageBits ¶
func (self Instance) UsageBits() Rendering.TextureUsageBits
The texture's usage bits, which determine what can be done using the texture.