AnimatableBody2D

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Published: Sep 20, 2025 License: MIT Imports: 29 Imported by: 0

Documentation

Overview

An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with AnimationMixer.CallbackModeProcess set to [Animationmixer.AnimationCallbackModeProcessPhysics]), and RemoteTransform2D.

When AnimatableBody2D is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimatableBody2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAnimatableBody2D

func (self *Extension[T]) AsAnimatableBody2D() Instance

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsCollisionObject2D

func (self *Extension[T]) AsCollisionObject2D() CollisionObject2D.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPhysicsBody2D

func (self *Extension[T]) AsPhysicsBody2D() PhysicsBody2D.Instance

func (*Extension[T]) AsStaticBody2D

func (self *Extension[T]) AsStaticBody2D() StaticBody2D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AnimatableBody2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAnimatableBody2D

func (self Instance) AsAnimatableBody2D() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsCollisionObject2D

func (self Instance) AsCollisionObject2D() CollisionObject2D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsBody2D

func (self Instance) AsPhysicsBody2D() PhysicsBody2D.Instance

func (Instance) AsStaticBody2D

func (self Instance) AsStaticBody2D() StaticBody2D.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSyncToPhysics

func (self Instance) SetSyncToPhysics(value bool)

SetSyncToPhysics sets the property returned by [IsSyncToPhysicsEnabled].

func (Instance) SyncToPhysics

func (self Instance) SyncToPhysics() bool

If true, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with PhysicsBody2D.MoveAndCollide.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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