Documentation
¶
Overview ¶
This texture gives access to the camera texture provided by a CameraFeed.
Note: Many cameras supply YCbCr images which need to be converted in a shader.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCameraTexture() Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTexture2D() Texture2D.Instance
- type ID
- type Instance
- func (self Instance) AsCameraTexture() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) CameraFeedId() int
- func (self Instance) CameraIsActive() bool
- func (self Instance) ID() ID
- func (self Instance) SetCameraFeedId(value int)
- func (self Instance) SetCameraIsActive(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetWhichFeed(value CameraFeed.ImageType)
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) WhichFeed() CameraFeed.ImageType
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCameraTexture ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTexture2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CameraTexture
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCameraTexture ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) CameraFeedId ¶
The ID of the CameraFeed for which we want to display the image.
func (Instance) CameraIsActive ¶
Convenience property that gives access to the active property of the CameraFeed.
func (Instance) SetCameraFeedId ¶
SetCameraFeedId sets the property returned by [GetCameraFeedId].
func (Instance) SetCameraIsActive ¶
SetCameraIsActive sets the property returned by [GetCameraActive].
func (Instance) SetWhichFeed ¶
func (self Instance) SetWhichFeed(value CameraFeed.ImageType)
SetWhichFeed sets the property returned by [GetWhichFeed].
func (Instance) WhichFeed ¶
func (self Instance) WhichFeed() CameraFeed.ImageType
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.