CameraTexture

package
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Published: Sep 20, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

This texture gives access to the camera texture provided by a CameraFeed.

Note: Many cameras supply YCbCr images which need to be converted in a shader.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCameraTexture() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCameraTexture

func (self *Extension[T]) AsCameraTexture() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTexture2D

func (self *Extension[T]) AsTexture2D() Texture2D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CameraTexture

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCameraTexture

func (self Instance) AsCameraTexture() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture2D

func (self Instance) AsTexture2D() Texture2D.Instance

func (Instance) CameraFeedId

func (self Instance) CameraFeedId() int

The ID of the CameraFeed for which we want to display the image.

func (Instance) CameraIsActive

func (self Instance) CameraIsActive() bool

Convenience property that gives access to the active property of the CameraFeed.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetCameraFeedId

func (self Instance) SetCameraFeedId(value int)

SetCameraFeedId sets the property returned by [GetCameraFeedId].

func (Instance) SetCameraIsActive

func (self Instance) SetCameraIsActive(value bool)

SetCameraIsActive sets the property returned by [GetCameraActive].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetWhichFeed

func (self Instance) SetWhichFeed(value CameraFeed.ImageType)

SetWhichFeed sets the property returned by [GetWhichFeed].

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) WhichFeed

func (self Instance) WhichFeed() CameraFeed.ImageType

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.

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