DPITexture

package
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Published: Sep 20, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

An automatically scalable Texture2D based on an SVG image. DPITextures are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also ProjectSettings "display/window/stretch/mode" ("canvas_items" mode) and Viewport.OversamplingOverride.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsDPITexture() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsDPITexture

func (self *Extension[T]) AsDPITexture() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTexture2D

func (self *Extension[T]) AsTexture2D() Texture2D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.DPITexture

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func CreateFromString

func CreateFromString(source string, color_map map[struct {
	R float32
	G float32
	B float32
	A float32
}]struct {
	R float32
	G float32
	B float32
	A float32
}) Instance

Creates a new DPITexture and initializes it by allocating and setting the SVG data from string.

func CreateFromStringOptions

func CreateFromStringOptions(source string, scale Float.X, saturation Float.X, color_map map[struct {
	R float32
	G float32
	B float32
	A float32
}]struct {
	R float32
	G float32
	B float32
	A float32
}) Instance

Creates a new DPITexture and initializes it by allocating and setting the SVG data from string.

func New

func New() Instance

func (Instance) AsDPITexture

func (self Instance) AsDPITexture() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture2D

func (self Instance) AsTexture2D() Texture2D.Instance

func (Instance) BaseScale

func (self Instance) BaseScale() Float.X

Texture scale. 1.0 is the original SVG size. Higher values result in a larger image.

func (Instance) ColorMap

func (self Instance) ColorMap() map[struct {
	R float32
	G float32
	B float32
	A float32
}]struct {
	R float32
	G float32
	B float32
	A float32
}

If set, remaps texture colors according to Color.RGBA-Color.RGBA map.

func (Instance) GetScaledRid

func (self Instance) GetScaledRid() RID.Texture

Returns the Resource.ID of the texture rasterized to match the oversampling of the currently drawn canvas item.

func (Instance) GetSource

func (self Instance) GetSource() string

Returns SVG source code.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Saturation

func (self Instance) Saturation() Float.X

Overrides texture saturation.

func (Instance) SetBaseScale

func (self Instance) SetBaseScale(value Float.X)

SetBaseScale sets the property returned by [GetBaseScale].

func (Instance) SetColorMap

func (self Instance) SetColorMap(value map[struct {
	R float32
	G float32
	B float32
	A float32
}]struct {
	R float32
	G float32
	B float32
	A float32
})

SetColorMap sets the property returned by [GetColorMap].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSaturation

func (self Instance) SetSaturation(value Float.X)

SetSaturation sets the property returned by [GetSaturation].

func (Instance) SetSizeOverride

func (self Instance) SetSizeOverride(size Vector2i.XY)

Resizes the texture to the specified dimensions.

func (Instance) SetSource

func (self Instance) SetSource(source string)

Sets SVG source code.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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