GLTFCamera

package
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Published: Sep 20, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Represents a camera as defined by the base glTF spec.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGLTFCamera() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGLTFCamera

func (self *Extension[T]) AsGLTFCamera() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.GLTFCamera

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func FromDictionary

func FromDictionary(dictionary Structure) Instance

Creates a new GLTFCamera instance by parsing the given data structure.

func FromNode

func FromNode(camera_node Camera3D.Instance) Instance

Create a new GLTFCamera instance from the given Godot Camera3D node.

func New

func New() Instance

func (Instance) AsGLTFCamera

func (self Instance) AsGLTFCamera() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) DepthFar

func (self Instance) DepthFar() Float.X

The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's zfar property.

func (Instance) DepthNear

func (self Instance) DepthNear() Float.X

The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's znear property.

func (Instance) Fov

func (self Instance) Fov() Float.X

The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's yfov property. This value is only used for perspective cameras, when Perspective is true.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Perspective

func (self Instance) Perspective() bool

If true, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera type property. See Camera3D.Projection and the glTF spec for more information.

func (Instance) SetDepthFar

func (self Instance) SetDepthFar(value Float.X)

SetDepthFar sets the property returned by [GetDepthFar].

func (Instance) SetDepthNear

func (self Instance) SetDepthNear(value Float.X)

SetDepthNear sets the property returned by [GetDepthNear].

func (Instance) SetFov

func (self Instance) SetFov(value Float.X)

SetFov sets the property returned by [GetFov].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPerspective

func (self Instance) SetPerspective(value bool)

SetPerspective sets the property returned by [GetPerspective].

func (Instance) SetSizeMag

func (self Instance) SetSizeMag(value Float.X)

SetSizeMag sets the property returned by [GetSizeMag].

func (Instance) SizeMag

func (self Instance) SizeMag() Float.X

The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's ymag property. This value is only used for orthographic/orthogonal cameras, when Perspective is false.

func (Instance) ToDictionary

func (self Instance) ToDictionary() Structure

Serializes this GLTFCamera instance into a data structure.

func (Instance) ToNode

func (self Instance) ToNode() Camera3D.Instance

Converts this GLTFCamera instance into a Godot Camera3D node.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Structure

type Structure map[interface{}]interface{}

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