Documentation
¶
Overview ¶
Represents a camera as defined by the base glTF spec.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsGLTFCamera() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) DepthFar() Float.X
- func (self Instance) DepthNear() Float.X
- func (self Instance) Fov() Float.X
- func (self Instance) ID() ID
- func (self Instance) Perspective() bool
- func (self Instance) SetDepthFar(value Float.X)
- func (self Instance) SetDepthNear(value Float.X)
- func (self Instance) SetFov(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPerspective(value bool)
- func (self Instance) SetSizeMag(value Float.X)
- func (self Instance) SizeMag() Float.X
- func (self Instance) ToDictionary() Structure
- func (self Instance) ToNode() Camera3D.Instance
- func (self Instance) Virtual(name string) reflect.Value
- type Structure
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGLTFCamera ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GLTFCamera
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func FromDictionary ¶
Creates a new GLTFCamera instance by parsing the given data structure.
func (Instance) AsGLTFCamera ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) DepthFar ¶
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's zfar property.
func (Instance) DepthNear ¶
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's znear property.
func (Instance) Fov ¶
The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's yfov property. This value is only used for perspective cameras, when Perspective is true.
func (Instance) Perspective ¶
If true, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera type property. See Camera3D.Projection and the glTF spec for more information.
func (Instance) SetDepthFar ¶
SetDepthFar sets the property returned by [GetDepthFar].
func (Instance) SetDepthNear ¶
SetDepthNear sets the property returned by [GetDepthNear].
func (Instance) SetPerspective ¶
SetPerspective sets the property returned by [GetPerspective].
func (Instance) SetSizeMag ¶
SetSizeMag sets the property returned by [GetSizeMag].
func (Instance) SizeMag ¶
The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's ymag property. This value is only used for orthographic/orthogonal cameras, when Perspective is false.
func (Instance) ToDictionary ¶
Serializes this GLTFCamera instance into a data structure.