GLTFLight

package
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Published: Sep 20, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Represents a light as defined by the KHR_lights_punctual glTF extension.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGLTFLight() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGLTFLight

func (self *Extension[T]) AsGLTFLight() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.GLTFLight

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func FromDictionary

func FromDictionary(dictionary Structure) Instance

Creates a new GLTFLight instance by parsing the given data structure.

func FromNode

func FromNode(light_node Light3D.Instance) Instance

Create a new GLTFLight instance from the given Godot Light3D node.

func New

func New() Instance

func (Instance) AsGLTFLight

func (self Instance) AsGLTFLight() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) Color

func (self Instance) Color() Color.RGBA

The Color.RGBA of the light in linear space. Defaults to white. A black color causes the light to have no effect.

This value is linear to match glTF, but will be converted to nonlinear sRGB when creating a Godot Light3D node upon import, or converted to linear when exporting a Godot Light3D to glTF.

func (Instance) GetAdditionalData

func (self Instance) GetAdditionalData(extension_name string) any

func (Instance) ID

func (self Instance) ID() ID

func (Instance) InnerConeAngle

func (self Instance) InnerConeAngle() Angle.Radians

The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.

Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot SpotLight3D, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.

func (Instance) Intensity

func (self Instance) Intensity() Float.X

The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.

func (Instance) LightType

func (self Instance) LightType() string

The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's OmniLight3D, SpotLight3D, and DirectionalLight3D respectively.

func (Instance) OuterConeAngle

func (self Instance) OuterConeAngle() Angle.Radians

The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.

At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot SpotLight3D, the outer cone angle is used as the angle of the spotlight.

func (Instance) Range

func (self Instance) Range() Float.X

The range of the light, beyond which the light has no effect. glTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.0.

func (Instance) SetAdditionalData

func (self Instance) SetAdditionalData(extension_name string, additional_data any)

func (Instance) SetColor

func (self Instance) SetColor(value Color.RGBA)

SetColor sets the property returned by [GetColor].

func (Instance) SetInnerConeAngle

func (self Instance) SetInnerConeAngle(value Angle.Radians)

SetInnerConeAngle sets the property returned by [GetInnerConeAngle].

func (Instance) SetIntensity

func (self Instance) SetIntensity(value Float.X)

SetIntensity sets the property returned by [GetIntensity].

func (Instance) SetLightType

func (self Instance) SetLightType(value string)

SetLightType sets the property returned by [GetLightType].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOuterConeAngle

func (self Instance) SetOuterConeAngle(value Angle.Radians)

SetOuterConeAngle sets the property returned by [GetOuterConeAngle].

func (Instance) SetRange

func (self Instance) SetRange(value Float.X)

SetRange sets the property returned by [GetRange].

func (Instance) ToDictionary

func (self Instance) ToDictionary() Structure

Serializes this GLTFLight instance into a data structure.

func (Instance) ToNode

func (self Instance) ToNode() Light3D.Instance

Converts this GLTFLight instance into a Godot Light3D node.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Structure

type Structure map[interface{}]interface{}

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