Documentation
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Overview ¶
GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsGLTFMesh() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BlendWeights() []float32
- func (self Instance) GetAdditionalData(extension_name string) any
- func (self Instance) ID() ID
- func (self Instance) InstanceMaterials() []Material.Instance
- func (self Instance) Mesh() ImporterMesh.Instance
- func (self Instance) OriginalName() string
- func (self Instance) SetAdditionalData(extension_name string, additional_data any)
- func (self Instance) SetBlendWeights(value []float32)
- func (self Instance) SetInstanceMaterials(value []Material.Instance)
- func (self Instance) SetMesh(value ImporterMesh.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOriginalName(value string)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGLTFMesh ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGLTFMesh ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) BlendWeights ¶
An array of floats representing the blend weights of the mesh.
func (Instance) GetAdditionalData ¶
Gets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless.
The argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
func (Instance) InstanceMaterials ¶
An array of Material objects representing the materials used in the mesh.
func (Instance) Mesh ¶
func (self Instance) Mesh() ImporterMesh.Instance
The ImporterMesh object representing the mesh itself.
func (Instance) OriginalName ¶
The original name of the mesh.
func (Instance) SetAdditionalData ¶
Sets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless.
The first argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
func (Instance) SetBlendWeights ¶
SetBlendWeights sets the property returned by [GetBlendWeights].
func (Instance) SetInstanceMaterials ¶
SetInstanceMaterials sets the property returned by [GetInstanceMaterials].
func (Instance) SetMesh ¶
func (self Instance) SetMesh(value ImporterMesh.Instance)
SetMesh sets the property returned by [GetMesh].
func (Instance) SetOriginalName ¶
SetOriginalName sets the property returned by [GetOriginalName].