GLTFTextureSampler

package
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Published: Sep 20, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Represents a texture sampler as defined by the base glTF spec. Texture samplers in glTF specify how to sample data from the texture's base image, when rendering the texture on an object.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGLTFTextureSampler() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGLTFTextureSampler

func (self *Extension[T]) AsGLTFTextureSampler() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.GLTFTextureSampler

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGLTFTextureSampler

func (self Instance) AsGLTFTextureSampler() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MagFilter

func (self Instance) MagFilter() int

Texture's magnification filter, used when texture appears larger on screen than the source image.

func (Instance) MinFilter

func (self Instance) MinFilter() int

Texture's minification filter, used when the texture appears smaller on screen than the source image.

func (Instance) SetMagFilter

func (self Instance) SetMagFilter(value int)

SetMagFilter sets the property returned by [GetMagFilter].

func (Instance) SetMinFilter

func (self Instance) SetMinFilter(value int)

SetMinFilter sets the property returned by [GetMinFilter].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetWrapS

func (self Instance) SetWrapS(value int)

SetWrapS sets the property returned by [GetWrapS].

func (Instance) SetWrapT

func (self Instance) SetWrapT(value int)

SetWrapT sets the property returned by [GetWrapT].

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) WrapS

func (self Instance) WrapS() int

Wrapping mode to use for S-axis (horizontal) texture coordinates.

func (Instance) WrapT

func (self Instance) WrapT() int

Wrapping mode to use for T-axis (vertical) texture coordinates.

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