Joint3D

package
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Published: Sep 20, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (NodeA and NodeB) and apply a constraint. If only one body is defined, it is attached to a fixed StaticBody3D without collision shapes.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsJoint3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsJoint3D

func (self *Extension[T]) AsJoint3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.Joint3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsJoint3D

func (self Instance) AsJoint3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ExcludeNodesFromCollision

func (self Instance) ExcludeNodesFromCollision() bool

If true, the two bodies bound together do not collide with each other.

func (Instance) GetRid

func (self Instance) GetRid() RID.Joint3D

Returns the joint's internal Resource.ID from the PhysicsServer3D.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) NodeA

func (self Instance) NodeA() string

Path to the first node (A) attached to the joint. The node must inherit PhysicsBody3D.

If left empty and NodeB is set, the body is attached to a fixed StaticBody3D without collision shapes.

func (Instance) NodeB

func (self Instance) NodeB() string

Path to the second node (B) attached to the joint. The node must inherit PhysicsBody3D.

If left empty and NodeA is set, the body is attached to a fixed StaticBody3D without collision shapes.

func (Instance) SetExcludeNodesFromCollision

func (self Instance) SetExcludeNodesFromCollision(value bool)

SetExcludeNodesFromCollision sets the property returned by [GetExcludeNodesFromCollision].

func (Instance) SetNodeA

func (self Instance) SetNodeA(value string)

SetNodeA sets the property returned by [GetNodeA].

func (Instance) SetNodeB

func (self Instance) SetNodeB(value string)

SetNodeB sets the property returned by [GetNodeB].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSolverPriority

func (self Instance) SetSolverPriority(value int)

SetSolverPriority sets the property returned by [GetSolverPriority].

func (Instance) SolverPriority

func (self Instance) SolverPriority() int

The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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