KinematicCollision2D

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Published: Sep 20, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Holds collision data from the movement of a PhysicsBody2D, usually from PhysicsBody2D.MoveAndCollide. When a PhysicsBody2D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.

The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsKinematicCollision2D() Instance
}

type Expanded

type Expanded = MoreArgs

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsKinematicCollision2D

func (self *Extension[T]) AsKinematicCollision2D() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.KinematicCollision2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsKinematicCollision2D

func (self Instance) AsKinematicCollision2D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) GetAngle

func (self Instance) GetAngle() Angle.Radians

Returns the collision angle according to 'up_direction', which is [Vector2.Up] by default. This value is always positive.

func (Instance) GetCollider

func (self Instance) GetCollider() Object.Instance

Returns the colliding body's attached Object.

func (Instance) GetColliderId

func (self Instance) GetColliderId() int

Returns the unique instance ID of the colliding body's attached Object. See Object.GetInstanceId.

func (Instance) GetColliderRid

func (self Instance) GetColliderRid() RID.Body2D

Returns the colliding body's Resource.ID used by the PhysicsServer2D.

func (Instance) GetColliderShape

func (self Instance) GetColliderShape() Object.Instance

Returns the colliding body's shape.

func (Instance) GetColliderShapeIndex

func (self Instance) GetColliderShapeIndex() int

Returns the colliding body's shape index. See CollisionObject2D.

func (Instance) GetColliderVelocity

func (self Instance) GetColliderVelocity() Vector2.XY

Returns the colliding body's velocity.

func (Instance) GetDepth

func (self Instance) GetDepth() Float.X

Returns the colliding body's length of overlap along the collision normal.

func (Instance) GetLocalShape

func (self Instance) GetLocalShape() Object.Instance

Returns the moving object's colliding shape.

func (Instance) GetNormal

func (self Instance) GetNormal() Vector2.XY

Returns the colliding body's shape's normal at the point of collision.

func (Instance) GetPosition

func (self Instance) GetPosition() Vector2.XY

Returns the point of collision in global coordinates.

func (Instance) GetRemainder

func (self Instance) GetRemainder() Vector2.XY

Returns the moving object's remaining movement vector.

func (Instance) GetTravel

func (self Instance) GetTravel() Vector2.XY

Returns the moving object's travel before collision.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MoreArgs

func (self Instance) MoreArgs() MoreArgs

MoreArgs enables certain functions to be called with additional 'optional' arguments.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type MoreArgs

type MoreArgs [1]gdclass.KinematicCollision2D

MoreArgs is a container for Instance functions with additional 'optional' arguments.

func (MoreArgs) GetAngle

func (self MoreArgs) GetAngle(up_direction Vector2.XY) Angle.Radians

Returns the collision angle according to 'up_direction', which is [Vector2.Up] by default. This value is always positive.

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