Documentation
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Overview ¶
By default, MultiplayerSynchronizer synchronizes configured properties to all peers.
Visibility can be handled directly with SetVisibilityFor or as-needed with AddVisibilityFilter and UpdateVisibility.
MultiplayerSpawners will handle nodes according to visibility of synchronizers as long as the node at RootPath was spawned by one.
Internally, MultiplayerSynchronizer uses MultiplayerAPI.ObjectConfigurationAdd to notify synchronization start passing the Node at RootPath as the object and itself as the configuration, and uses MultiplayerAPI.ObjectConfigurationRemove to notify synchronization end in a similar way.
Note: Synchronization is not supported for Object type properties, like Resource. Properties that are unique to each peer, like the instance IDs of Objects (see Object.GetInstanceId) or Resource.IDs, will also not work in synchronization.
Index ¶
- type Advanced
- type Any
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AddVisibilityFilter(filter func(peer_id int) bool)
- func (self Instance) AsMultiplayerSynchronizer() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) DeltaInterval() Float.X
- func (self Instance) GetVisibilityFor(peer int) bool
- func (self Instance) ID() ID
- func (self Instance) MoreArgs() MoreArgs
- func (self Instance) OnDeltaSynchronized(cb func(), flags ...Signal.Flags)
- func (self Instance) OnSynchronized(cb func(), flags ...Signal.Flags)
- func (self Instance) OnVisibilityChanged(cb func(for_peer int), flags ...Signal.Flags)
- func (self Instance) PublicVisibility() bool
- func (self Instance) RemoveVisibilityFilter(filter Callable.Function)
- func (self Instance) ReplicationConfig() SceneReplicationConfig.Instance
- func (self Instance) ReplicationInterval() Float.X
- func (self Instance) RootPath() string
- func (self Instance) SetDeltaInterval(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPublicVisibility(value bool)
- func (self Instance) SetReplicationConfig(value SceneReplicationConfig.Instance)
- func (self Instance) SetReplicationInterval(value Float.X)
- func (self Instance) SetRootPath(value string)
- func (self Instance) SetVisibilityFor(peer int, visible bool)
- func (self Instance) SetVisibilityUpdateMode(value VisibilityUpdateMode)
- func (self Instance) UpdateVisibility()
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VisibilityUpdateMode() VisibilityUpdateMode
- type MoreArgs
- type VisibilityUpdateMode
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsMultiplayerSynchronizer ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.MultiplayerSynchronizer
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddVisibilityFilter ¶
Adds a peer visibility filter for this synchronizer.
'filter' should take a peer ID int and return a bool.
func (Instance) AsMultiplayerSynchronizer ¶
func (Instance) DeltaInterval ¶
Time interval between delta synchronizations. Used when the replication is set to [Scenereplicationconfig.ReplicationModeOnChange]. If set to 0.0 (the default), delta synchronizations happen every network process frame.
func (Instance) GetVisibilityFor ¶
Queries the current visibility for peer 'peer'.
func (Instance) MoreArgs ¶
MoreArgs enables certain functions to be called with additional 'optional' arguments.
func (Instance) OnDeltaSynchronized ¶
Emitted when a new delta synchronization state is received by this synchronizer after the properties have been updated.
func (Instance) OnSynchronized ¶
Emitted when a new synchronization state is received by this synchronizer after the properties have been updated.
func (Instance) OnVisibilityChanged ¶
Emitted when visibility of 'for_peer' is updated. See UpdateVisibility.
func (Instance) PublicVisibility ¶
Whether synchronization should be visible to all peers by default. See SetVisibilityFor and AddVisibilityFilter for ways of configuring fine-grained visibility options.
func (Instance) RemoveVisibilityFilter ¶
Removes a peer visibility filter from this synchronizer.
func (Instance) ReplicationConfig ¶
func (self Instance) ReplicationConfig() SceneReplicationConfig.Instance
Resource containing which properties to synchronize.
func (Instance) ReplicationInterval ¶
Time interval between synchronizations. Used when the replication is set to [Scenereplicationconfig.ReplicationModeAlways]. If set to 0.0 (the default), synchronizations happen every network process frame.
func (Instance) RootPath ¶
Node path that replicated properties are relative to.
If RootPath was spawned by a MultiplayerSpawner, the node will be also be spawned and despawned based on this synchronizer visibility options.
func (Instance) SetDeltaInterval ¶
SetDeltaInterval sets the property returned by [GetDeltaInterval].
func (Instance) SetPublicVisibility ¶
SetPublicVisibility sets the property returned by [IsVisibilityPublic].
func (Instance) SetReplicationConfig ¶
func (self Instance) SetReplicationConfig(value SceneReplicationConfig.Instance)
SetReplicationConfig sets the property returned by [GetReplicationConfig].
func (Instance) SetReplicationInterval ¶
SetReplicationInterval sets the property returned by [GetReplicationInterval].
func (Instance) SetRootPath ¶
SetRootPath sets the property returned by [GetRootPath].
func (Instance) SetVisibilityFor ¶
Sets the visibility of 'peer' to 'visible'. If 'peer' is 0, the value of PublicVisibility will be updated instead.
func (Instance) SetVisibilityUpdateMode ¶
func (self Instance) SetVisibilityUpdateMode(value VisibilityUpdateMode)
SetVisibilityUpdateMode sets the property returned by [GetVisibilityUpdateMode].
func (Instance) UpdateVisibility ¶
func (self Instance) UpdateVisibility()
Updates the visibility of 'for_peer' according to visibility filters. If 'for_peer' is 0 (the default), all peers' visibilties are updated.
func (Instance) VisibilityUpdateMode ¶
func (self Instance) VisibilityUpdateMode() VisibilityUpdateMode
Specifies when visibility filters are updated.
type MoreArgs ¶
type MoreArgs [1]gdclass.MultiplayerSynchronizer
MoreArgs is a container for Instance functions with additional 'optional' arguments.
func (MoreArgs) UpdateVisibility ¶
Updates the visibility of 'for_peer' according to visibility filters. If 'for_peer' is 0 (the default), all peers' visibilties are updated.
type VisibilityUpdateMode ¶
type VisibilityUpdateMode int //gd:MultiplayerSynchronizer.VisibilityUpdateMode
const ( // Visibility filters are updated during process frames (see [Node.NotificationInternalProcess]). VisibilityProcessIdle VisibilityUpdateMode = 0 // Visibility filters are updated during physics frames (see [Node.NotificationInternalPhysicsProcess]). VisibilityProcessPhysics VisibilityUpdateMode = 1 // Visibility filters are not updated automatically, and must be updated manually by calling [UpdateVisibility]. // // [UpdateVisibility]: https://pkg.go.dev/graphics.gd/classdb/#Instance.UpdateVisibility VisibilityProcessNone VisibilityUpdateMode = 2 )