NavigationRegion3D

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Published: Sep 20, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

A traversable 3D region based on a NavigationMesh that NavigationAgent3Ds can use for pathfinding.

Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using NavigationServer3D.MapSetEdgeConnectionMargin.

Note: Overlapping two regions' navigation meshes is not enough for connecting two regions. They must share a similar edge.

The cost of entering this region from another region can be controlled with the EnterCost value.

Note: This value is not added to the path cost when the start position is already inside this region.

The cost of traveling distances inside this region can be controlled with the TravelCost multiplier.

Note: This node caches changes to its properties, so if you make changes to the underlying region Resource.ID in NavigationServer3D, they will not be reflected in this node's properties.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsNavigationRegion3D() Instance
}

type Expanded

type Expanded = MoreArgs

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNavigationRegion3D

func (self *Extension[T]) AsNavigationRegion3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.NavigationRegion3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNavigationRegion3D

func (self Instance) AsNavigationRegion3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) BakeNavigationMesh

func (self Instance) BakeNavigationMesh()

Bakes the NavigationMesh. If 'on_thread' is set to true (default), the baking is done on a separate thread. Baking on separate thread is useful because navigation baking is not a cheap operation. When it is completed, it automatically sets the new NavigationMesh. Please note that baking on separate thread may be very slow if geometry is parsed from meshes as async access to each mesh involves heavy synchronization. Also, please note that baking on a separate thread is automatically disabled on operating systems that cannot use threads (such as Web with threads disabled).

func (Instance) Enabled

func (self Instance) Enabled() bool

Determines if the NavigationRegion3D is enabled or disabled.

func (Instance) EnterCost

func (self Instance) EnterCost() Float.X

When pathfinding enters this region's navigation mesh from another regions navigation mesh the EnterCost value is added to the path distance for determining the shortest path.

func (Instance) GetBounds

func (self Instance) GetBounds() AABB.PositionSize

Returns the axis-aligned bounding box for the region's transformed navigation mesh.

func (Instance) GetNavigationLayerValue

func (self Instance) GetNavigationLayerValue(layer_number int) bool

Returns whether or not the specified layer of the NavigationLayers bitmask is enabled, given a 'layer_number' between 1 and 32.

func (Instance) GetNavigationMap

func (self Instance) GetNavigationMap() RID.NavigationMap3D

Returns the current navigation map Resource.ID used by this region.

func (Instance) GetRegionRid

func (self Instance) GetRegionRid() RID.NavigationRegion3D

Returns the Resource.ID of this region on the NavigationServer3D.

func (Instance) GetRid

func (self Instance) GetRid() RID.NavigationRegion3D

Returns the Resource.ID of this region on the NavigationServer3D. Combined with NavigationServer3D.MapGetClosestPointOwner can be used to identify the NavigationRegion3D closest to a point on the merged navigation map.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsBaking

func (self Instance) IsBaking() bool

Returns true when the NavigationMesh is being baked on a background thread.

func (Instance) MoreArgs

func (self Instance) MoreArgs() MoreArgs

MoreArgs enables certain functions to be called with additional 'optional' arguments.

func (Instance) NavigationLayers

func (self Instance) NavigationLayers() int

A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with NavigationServer3D.MapGetPath.

func (Instance) NavigationMesh

func (self Instance) NavigationMesh() NavigationMesh.Instance

The NavigationMesh resource to use.

func (Instance) OnBakeFinished

func (self Instance) OnBakeFinished(cb func(), flags ...Signal.Flags)

Notifies when the navigation mesh bake operation is completed.

func (Instance) OnNavigationMeshChanged

func (self Instance) OnNavigationMeshChanged(cb func(), flags ...Signal.Flags)

Notifies when the NavigationMesh has changed.

func (Instance) SetEnabled

func (self Instance) SetEnabled(value bool)

SetEnabled sets the property returned by [IsEnabled].

func (Instance) SetEnterCost

func (self Instance) SetEnterCost(value Float.X)

SetEnterCost sets the property returned by [GetEnterCost].

func (Instance) SetNavigationLayerValue

func (self Instance) SetNavigationLayerValue(layer_number int, value bool)

Based on 'value', enables or disables the specified layer in the NavigationLayers bitmask, given a 'layer_number' between 1 and 32.

func (Instance) SetNavigationLayers

func (self Instance) SetNavigationLayers(value int)

SetNavigationLayers sets the property returned by [GetNavigationLayers].

func (Instance) SetNavigationMap

func (self Instance) SetNavigationMap(navigation_map RID.NavigationMap3D)

Sets the Resource.ID of the navigation map this region should use. By default the region will automatically join the World3D default navigation map so this function is only required to override the default map.

func (Instance) SetNavigationMesh

func (self Instance) SetNavigationMesh(value NavigationMesh.Instance)

SetNavigationMesh sets the property returned by [GetNavigationMesh].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetTravelCost

func (self Instance) SetTravelCost(value Float.X)

SetTravelCost sets the property returned by [GetTravelCost].

func (Instance) SetUseEdgeConnections

func (self Instance) SetUseEdgeConnections(value bool)

SetUseEdgeConnections sets the property returned by [GetUseEdgeConnections].

func (Instance) TravelCost

func (self Instance) TravelCost() Float.X

When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with TravelCost for determining the shortest path.

func (Instance) UseEdgeConnections

func (self Instance) UseEdgeConnections() bool

If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type MoreArgs

type MoreArgs [1]gdclass.NavigationRegion3D

MoreArgs is a container for Instance functions with additional 'optional' arguments.

func (MoreArgs) BakeNavigationMesh

func (self MoreArgs) BakeNavigationMesh(on_thread bool)

Bakes the NavigationMesh. If 'on_thread' is set to true (default), the baking is done on a separate thread. Baking on separate thread is useful because navigation baking is not a cheap operation. When it is completed, it automatically sets the new NavigationMesh. Please note that baking on separate thread may be very slow if geometry is parsed from meshes as async access to each mesh involves heavy synchronization. Also, please note that baking on a separate thread is automatically disabled on operating systems that cannot use threads (such as Web with threads disabled).

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