Documentation
¶
Overview ¶
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Index ¶
- type Advanced
- type Any
- type CullMode
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsOccluderPolygon2D() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) Closed() bool
- func (self Instance) CullMode() CullMode
- func (self Instance) ID() ID
- func (self Instance) Polygon() []Vector2.XY
- func (self Instance) SetClosed(value bool)
- func (self Instance) SetCullMode(value CullMode)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPolygon(value []Vector2.XY)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type CullMode ¶
type CullMode int //gd:OccluderPolygon2D.CullMode
const ( // Culling is disabled. See [CullMode]. // // [CullMode]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CullMode CullDisabled CullMode = 0 // Culling is performed in the clockwise direction. See [CullMode]. // // [CullMode]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CullMode CullClockwise CullMode = 1 // Culling is performed in the counterclockwise direction. See [CullMode]. // // [CullMode]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CullMode CullCounterClockwise CullMode = 2 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsOccluderPolygon2D ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.OccluderPolygon2D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsOccluderPolygon2D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) Closed ¶
If true, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
func (Instance) Polygon ¶
A Vector2.XY array with the index for polygon's vertices positions.
func (Instance) SetCullMode ¶
SetCullMode sets the property returned by [GetCullMode].
func (Instance) SetPolygon ¶
SetPolygon sets the property returned by [GetPolygon].