Documentation
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Overview ¶
By changing various properties of this object, such as the ray position, you can configure the parameters for PhysicsDirectSpaceState3D.IntersectRay.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPhysicsRayQueryParameters3D() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) CollideWithAreas() bool
- func (self Instance) CollideWithBodies() bool
- func (self Instance) CollisionMask() int
- func (self Instance) Exclude() [][]RID.Body3D
- func (self Instance) From() Vector3.XYZ
- func (self Instance) HitBackFaces() bool
- func (self Instance) HitFromInside() bool
- func (self Instance) ID() ID
- func (self Instance) SetCollideWithAreas(value bool)
- func (self Instance) SetCollideWithBodies(value bool)
- func (self Instance) SetCollisionMask(value int)
- func (self Instance) SetExclude(value [][]RID.Body3D)
- func (self Instance) SetFrom(value Vector3.XYZ)
- func (self Instance) SetHitBackFaces(value bool)
- func (self Instance) SetHitFromInside(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetTo(value Vector3.XYZ)
- func (self Instance) To() Vector3.XYZ
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsPhysicsRayQueryParameters3D ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.PhysicsRayQueryParameters3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func Create ¶
Returns a new, pre-configured PhysicsRayQueryParameters3D object. Use it to quickly create query parameters using the most common options.
var query = PhysicsRayQueryParameters3D.Create(node3d.Position(), Vector3.Add(node3d.Position(), Vector3.XYZ{0, -10, 0}), nil) var collision = node3d.GetWorld3d().DirectSpaceState().IntersectRay(query)
func CreateOptions ¶
func CreateOptions(from Vector3.XYZ, to Vector3.XYZ, collision_mask int, exclude [][]RID.Body3D) Instance
Returns a new, pre-configured PhysicsRayQueryParameters3D object. Use it to quickly create query parameters using the most common options.
var query = PhysicsRayQueryParameters3D.Create(node3d.Position(), Vector3.Add(node3d.Position(), Vector3.XYZ{0, -10, 0}), nil) var collision = node3d.GetWorld3d().DirectSpaceState().IntersectRay(query)
func (Instance) AsPhysicsRayQueryParameters3D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) CollideWithAreas ¶
If true, the query will take Area3Ds into account.
func (Instance) CollideWithBodies ¶
If true, the query will take PhysicsBody3Ds into account.
func (Instance) CollisionMask ¶
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
func (Instance) Exclude ¶
The list of object Resource.IDs that will be excluded from collisions. Use CollisionObject3D.GetRid to get the Resource.ID associated with a CollisionObject3D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
func (Instance) HitBackFaces ¶
If true, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
func (Instance) HitFromInside ¶
If true, the query will detect a hit when starting inside shapes. In this case the collision normal will be Vector3(0, 0, 0). Does not affect concave polygon shapes or heightmap shapes.
func (Instance) SetCollideWithAreas ¶
SetCollideWithAreas sets the property returned by [IsCollideWithAreasEnabled].
func (Instance) SetCollideWithBodies ¶
SetCollideWithBodies sets the property returned by [IsCollideWithBodiesEnabled].
func (Instance) SetCollisionMask ¶
SetCollisionMask sets the property returned by [GetCollisionMask].
func (Instance) SetExclude ¶
SetExclude sets the property returned by [GetExclude].
func (Instance) SetHitBackFaces ¶
SetHitBackFaces sets the property returned by [IsHitBackFacesEnabled].
func (Instance) SetHitFromInside ¶
SetHitFromInside sets the property returned by [IsHitFromInsideEnabled].