PolygonOccluder3D

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Published: Sep 20, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

PolygonOccluder3D stores a polygon shape that can be used by the engine's occlusion culling system. When an OccluderInstance3D with a PolygonOccluder3D is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single PolygonOccluder3D. To use arbitrary 3D shapes as occluders, use ArrayOccluder3D or OccluderInstance3D's baking feature instead.

See OccluderInstance3D's documentation for instructions on setting up occlusion culling.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPolygonOccluder3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsOccluder3D

func (self *Extension[T]) AsOccluder3D() Occluder3D.Instance

func (*Extension[T]) AsPolygonOccluder3D

func (self *Extension[T]) AsPolygonOccluder3D() Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PolygonOccluder3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsOccluder3D

func (self Instance) AsOccluder3D() Occluder3D.Instance

func (Instance) AsPolygonOccluder3D

func (self Instance) AsPolygonOccluder3D() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Polygon

func (self Instance) Polygon() []Vector2.XY

The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.

The polygon must not have intersecting lines. Otherwise, triangulation will fail (with an error message printed).

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPolygon

func (self Instance) SetPolygon(value []Vector2.XY)

SetPolygon sets the property returned by [GetPolygon].

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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