RDFramebufferPass

package
v0.0.0-...-357ca8a Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 20, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.

Multipass framebuffers can optimize some configurations in mobile. On desktop, they provide little to no advantage.

This object is used by RenderingDevice.

Index

Constants

View Source
const AttachmentUnused = -1 //gd:RDFramebufferPass.ATTACHMENT_UNUSED

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRDFramebufferPass() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRDFramebufferPass

func (self *Extension[T]) AsRDFramebufferPass() Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.RDFramebufferPass

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRDFramebufferPass

func (self Instance) AsRDFramebufferPass() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) ColorAttachments

func (self Instance) ColorAttachments() []int32

Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.

func (Instance) DepthAttachment

func (self Instance) DepthAttachment() int

Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) InputAttachments

func (self Instance) InputAttachments() []int32

Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the RDUniform for the uniform set.

func (Instance) PreserveAttachments

func (self Instance) PreserveAttachments() []int32

Attachments to preserve in this pass (otherwise they are erased).

func (Instance) ResolveAttachments

func (self Instance) ResolveAttachments() []int32

If the color attachments are multisampled, non-multisampled resolve attachments can be provided.

func (Instance) SetColorAttachments

func (self Instance) SetColorAttachments(value []int32)

SetColorAttachments sets the property returned by [GetColorAttachments].

func (Instance) SetDepthAttachment

func (self Instance) SetDepthAttachment(value int)

SetDepthAttachment sets the property returned by [GetDepthAttachment].

func (Instance) SetInputAttachments

func (self Instance) SetInputAttachments(value []int32)

SetInputAttachments sets the property returned by [GetInputAttachments].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPreserveAttachments

func (self Instance) SetPreserveAttachments(value []int32)

SetPreserveAttachments sets the property returned by [GetPreserveAttachments].

func (Instance) SetResolveAttachments

func (self Instance) SetResolveAttachments(value []int32)

SetResolveAttachments sets the property returned by [GetResolveAttachments].

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL