Documentation
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Overview ¶
This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
Multipass framebuffers can optimize some configurations in mobile. On desktop, they provide little to no advantage.
This object is used by RenderingDevice.
Index ¶
- Constants
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRDFramebufferPass() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) ColorAttachments() []int32
- func (self Instance) DepthAttachment() int
- func (self Instance) ID() ID
- func (self Instance) InputAttachments() []int32
- func (self Instance) PreserveAttachments() []int32
- func (self Instance) ResolveAttachments() []int32
- func (self Instance) SetColorAttachments(value []int32)
- func (self Instance) SetDepthAttachment(value int)
- func (self Instance) SetInputAttachments(value []int32)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPreserveAttachments(value []int32)
- func (self Instance) SetResolveAttachments(value []int32)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
const AttachmentUnused = -1 //gd:RDFramebufferPass.ATTACHMENT_UNUSED
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRDFramebufferPass ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RDFramebufferPass
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRDFramebufferPass ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) ColorAttachments ¶
Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
func (Instance) DepthAttachment ¶
Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
func (Instance) InputAttachments ¶
Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the RDUniform for the uniform set.
func (Instance) PreserveAttachments ¶
Attachments to preserve in this pass (otherwise they are erased).
func (Instance) ResolveAttachments ¶
If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
func (Instance) SetColorAttachments ¶
SetColorAttachments sets the property returned by [GetColorAttachments].
func (Instance) SetDepthAttachment ¶
SetDepthAttachment sets the property returned by [GetDepthAttachment].
func (Instance) SetInputAttachments ¶
SetInputAttachments sets the property returned by [GetInputAttachments].
func (Instance) SetPreserveAttachments ¶
SetPreserveAttachments sets the property returned by [GetPreserveAttachments].
func (Instance) SetResolveAttachments ¶
SetResolveAttachments sets the property returned by [GetResolveAttachments].