Documentation
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Overview ¶
RemoteTransform3D pushes its own Transform3D.BasisOrigin to another Node3D derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRemoteTransform3D() Instance
- func (self Instance) ForceUpdateCache()
- func (self Instance) ID() ID
- func (self Instance) RemotePath() string
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetRemotePath(value string)
- func (self Instance) SetUpdatePosition(value bool)
- func (self Instance) SetUpdateRotation(value bool)
- func (self Instance) SetUpdateScale(value bool)
- func (self Instance) SetUseGlobalCoordinates(value bool)
- func (self Instance) UpdatePosition() bool
- func (self Instance) UpdateRotation() bool
- func (self Instance) UpdateScale() bool
- func (self Instance) UseGlobalCoordinates() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRemoteTransform3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RemoteTransform3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRemoteTransform3D ¶
func (Instance) ForceUpdateCache ¶
func (self Instance) ForceUpdateCache()
RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; ForceUpdateCache forces it to update the cache again.
func (Instance) RemotePath ¶
The node path to the remote node, relative to the RemoteTransform3D's position in the scene.
func (Instance) SetRemotePath ¶
SetRemotePath sets the property returned by [GetRemoteNode].
func (Instance) SetUpdatePosition ¶
SetUpdatePosition sets the property returned by [GetUpdatePosition].
func (Instance) SetUpdateRotation ¶
SetUpdateRotation sets the property returned by [GetUpdateRotation].
func (Instance) SetUpdateScale ¶
SetUpdateScale sets the property returned by [GetUpdateScale].
func (Instance) SetUseGlobalCoordinates ¶
SetUseGlobalCoordinates sets the property returned by [GetUseGlobalCoordinates].
func (Instance) UpdatePosition ¶
If true, the remote node's position is updated.
func (Instance) UpdateRotation ¶
If true, the remote node's rotation is updated.
func (Instance) UpdateScale ¶
If true, the remote node's scale is updated.
func (Instance) UseGlobalCoordinates ¶
If true, global coordinates are used. If false, local coordinates are used.