RemoteTransform3D

package
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Published: Sep 20, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

RemoteTransform3D pushes its own Transform3D.BasisOrigin to another Node3D derived Node (called the remote node) in the scene.

It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRemoteTransform3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRemoteTransform3D

func (self *Extension[T]) AsRemoteTransform3D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.RemoteTransform3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRemoteTransform3D

func (self Instance) AsRemoteTransform3D() Instance

func (Instance) ForceUpdateCache

func (self Instance) ForceUpdateCache()

RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; ForceUpdateCache forces it to update the cache again.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) RemotePath

func (self Instance) RemotePath() string

The node path to the remote node, relative to the RemoteTransform3D's position in the scene.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetRemotePath

func (self Instance) SetRemotePath(value string)

SetRemotePath sets the property returned by [GetRemoteNode].

func (Instance) SetUpdatePosition

func (self Instance) SetUpdatePosition(value bool)

SetUpdatePosition sets the property returned by [GetUpdatePosition].

func (Instance) SetUpdateRotation

func (self Instance) SetUpdateRotation(value bool)

SetUpdateRotation sets the property returned by [GetUpdateRotation].

func (Instance) SetUpdateScale

func (self Instance) SetUpdateScale(value bool)

SetUpdateScale sets the property returned by [GetUpdateScale].

func (Instance) SetUseGlobalCoordinates

func (self Instance) SetUseGlobalCoordinates(value bool)

SetUseGlobalCoordinates sets the property returned by [GetUseGlobalCoordinates].

func (Instance) UpdatePosition

func (self Instance) UpdatePosition() bool

If true, the remote node's position is updated.

func (Instance) UpdateRotation

func (self Instance) UpdateRotation() bool

If true, the remote node's rotation is updated.

func (Instance) UpdateScale

func (self Instance) UpdateScale() bool

If true, the remote node's scale is updated.

func (Instance) UseGlobalCoordinates

func (self Instance) UseGlobalCoordinates() bool

If true, global coordinates are used. If false, local coordinates are used.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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