TouchScreenButton

package
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Published: Sep 20, 2025 License: MIT Imports: 29 Imported by: 0

Documentation

Overview

TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike Button, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.

This node inherits from Node2D. Unlike with Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use Button nodes instead. To make button nodes react to touch events, you can enable ProjectSettings "input_devices/pointing/emulate_mouse_from_touch" in the Project Settings.

You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsTouchScreenButton() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsTouchScreenButton

func (self *Extension[T]) AsTouchScreenButton() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.TouchScreenButton

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) Action

func (self Instance) Action() string

The button's action. Actions can be handled with InputEventAction.

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsTouchScreenButton

func (self Instance) AsTouchScreenButton() Instance

func (Instance) Bitmask

func (self Instance) Bitmask() BitMap.Instance

The button's bitmask.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsPressed

func (self Instance) IsPressed() bool

Returns true if this button is currently pressed.

func (Instance) OnPressed

func (self Instance) OnPressed(cb func(), flags ...Signal.Flags)

Emitted when the button is pressed (down).

func (Instance) OnReleased

func (self Instance) OnReleased(cb func(), flags ...Signal.Flags)

Emitted when the button is released (up).

func (Instance) PassbyPress

func (self Instance) PassbyPress() bool

If true, the OnPressed and OnReleased signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.

Note: This is a "pass-by" (not "bypass") press mode.

func (Instance) SetAction

func (self Instance) SetAction(value string)

SetAction sets the property returned by [GetAction].

func (Instance) SetBitmask

func (self Instance) SetBitmask(value BitMap.Instance)

SetBitmask sets the property returned by [GetBitmask].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPassbyPress

func (self Instance) SetPassbyPress(value bool)

SetPassbyPress sets the property returned by [IsPassbyPressEnabled].

func (Instance) SetShape

func (self Instance) SetShape(value Shape2D.Instance)

SetShape sets the property returned by [GetShape].

func (Instance) SetShapeCentered

func (self Instance) SetShapeCentered(value bool)

SetShapeCentered sets the property returned by [IsShapeCentered].

func (Instance) SetShapeVisible

func (self Instance) SetShapeVisible(value bool)

SetShapeVisible sets the property returned by [IsShapeVisible].

func (Instance) SetTextureNormal

func (self Instance) SetTextureNormal(value Texture2D.Instance)

SetTextureNormal sets the property returned by [GetTextureNormal].

func (Instance) SetTexturePressed

func (self Instance) SetTexturePressed(value Texture2D.Instance)

SetTexturePressed sets the property returned by [GetTexturePressed].

func (Instance) SetVisibilityMode

func (self Instance) SetVisibilityMode(value VisibilityMode)

SetVisibilityMode sets the property returned by [GetVisibilityMode].

func (Instance) Shape

func (self Instance) Shape() Shape2D.Instance

The button's shape.

func (Instance) ShapeCentered

func (self Instance) ShapeCentered() bool

If true, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.

func (Instance) ShapeVisible

func (self Instance) ShapeVisible() bool

If true, the button's shape is visible in the editor.

func (Instance) TextureNormal

func (self Instance) TextureNormal() Texture2D.Instance

The button's texture for the normal state.

func (Instance) TexturePressed

func (self Instance) TexturePressed() Texture2D.Instance

The button's texture for the pressed state.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) VisibilityMode

func (self Instance) VisibilityMode() VisibilityMode

The button's visibility mode.

type VisibilityMode

type VisibilityMode int //gd:TouchScreenButton.VisibilityMode
const (
	// Always visible.
	VisibilityAlways VisibilityMode = 0
	// Visible on touch screens only.
	VisibilityTouchscreenOnly VisibilityMode = 1
)

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