Documentation
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Overview ¶
The output port of this node needs to be connected to Model View Matrix port of VisualShaderNodeOutput.
Index ¶
- type Advanced
- type Any
- type BillboardType
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeBillboard() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeBillboard() Instance
- func (self Instance) BillboardType() BillboardType
- func (self Instance) ID() ID
- func (self Instance) KeepScale() bool
- func (self Instance) SetBillboardType(value BillboardType)
- func (self Instance) SetKeepScale(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BillboardType ¶
type BillboardType int //gd:VisualShaderNodeBillboard.BillboardType
const ( // Billboarding is disabled and the node does nothing. BillboardTypeDisabled BillboardType = 0 // A standard billboarding algorithm is enabled. BillboardTypeEnabled BillboardType = 1 // A billboarding algorithm to rotate around Y-axis is enabled. BillboardTypeFixedY BillboardType = 2 // A billboarding algorithm designed to use on particles is enabled. BillboardTypeParticles BillboardType = 3 // Represents the size of the [BillboardType] enum. BillboardTypeMax BillboardType = 4 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeBillboard ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeBillboard
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeBillboard ¶
func (Instance) BillboardType ¶
func (self Instance) BillboardType() BillboardType
Controls how the object faces the camera.
func (Instance) KeepScale ¶
If true, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
func (Instance) SetBillboardType ¶
func (self Instance) SetBillboardType(value BillboardType)
SetBillboardType sets the property returned by [GetBillboardType].
func (Instance) SetKeepScale ¶
SetKeepScale sets the property returned by [IsKeepScaleEnabled].