VisualShaderNodeFloatParameter

package
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Published: Sep 20, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Translated to uniform float in the shader language.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeFloatParameter() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeFloatParameter

func (self *Extension[T]) AsVisualShaderNodeFloatParameter() Instance

func (*Extension[T]) AsVisualShaderNodeParameter

func (self *Extension[T]) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance

type Hint

type Hint int //gd:VisualShaderNodeFloatParameter.Hint
const (
	// No hint used.
	HintNone Hint = 0
	// A range hint for scalar value, which limits possible input values between [Min] and [Max]. Translated to hint_range(min, max) in shader code.
	//
	// [Max]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Max
	// [Min]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Min
	HintRange Hint = 1
	// A range hint for scalar value with step, which limits possible input values between [Min] and [Max], with a step (increment) of [Step]). Translated to hint_range(min, max, step) in shader code.
	//
	// [Max]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Max
	// [Min]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Min
	// [Step]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Step
	HintRangeStep Hint = 2
	// Represents the size of the [Hint] enum.
	HintMax Hint = 3
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeFloatParameter

func (self Instance) AsVisualShaderNodeFloatParameter() Instance

func (Instance) AsVisualShaderNodeParameter

func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance

func (Instance) DefaultValue

func (self Instance) DefaultValue() Float.X

A default value to be assigned within the shader.

func (Instance) DefaultValueEnabled

func (self Instance) DefaultValueEnabled() bool

Enables usage of the DefaultValue.

func (Instance) Hint

func (self Instance) Hint() Hint

A hint applied to the uniform, which controls the values it can take when set through the Inspector.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Max

func (self Instance) Max() Float.X

Minimum value for range hints. Used if Hint is set to HintRange or HintRangeStep.

func (Instance) Min

func (self Instance) Min() Float.X

Maximum value for range hints. Used if Hint is set to HintRange or HintRangeStep.

func (Instance) SetDefaultValue

func (self Instance) SetDefaultValue(value Float.X)

SetDefaultValue sets the property returned by [GetDefaultValue].

func (Instance) SetDefaultValueEnabled

func (self Instance) SetDefaultValueEnabled(value bool)

SetDefaultValueEnabled sets the property returned by [IsDefaultValueEnabled].

func (Instance) SetHint

func (self Instance) SetHint(value Hint)

SetHint sets the property returned by [GetHint].

func (Instance) SetMax

func (self Instance) SetMax(value Float.X)

SetMax sets the property returned by [GetMax].

func (Instance) SetMin

func (self Instance) SetMin(value Float.X)

SetMin sets the property returned by [GetMin].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetStep

func (self Instance) SetStep(value Float.X)

SetStep sets the property returned by [GetStep].

func (Instance) Step

func (self Instance) Step() Float.X

Step (increment) value for the range hint with step. Used if Hint is set to HintRangeStep.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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