VisualShaderNodeParticleMeshEmitter

package
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Published: Sep 20, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned Mesh. It will emit from the mesh's surfaces, either all or only the specified one.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeParticleMeshEmitter() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeParticleEmitter

func (self *Extension[T]) AsVisualShaderNodeParticleEmitter() VisualShaderNodeParticleEmitter.Instance

func (*Extension[T]) AsVisualShaderNodeParticleMeshEmitter

func (self *Extension[T]) AsVisualShaderNodeParticleMeshEmitter() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeParticleEmitter

func (self Instance) AsVisualShaderNodeParticleEmitter() VisualShaderNodeParticleEmitter.Instance

func (Instance) AsVisualShaderNodeParticleMeshEmitter

func (self Instance) AsVisualShaderNodeParticleMeshEmitter() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Mesh

func (self Instance) Mesh() Mesh.Instance

The Mesh that defines emission shape.

func (Instance) SetMesh

func (self Instance) SetMesh(value Mesh.Instance)

SetMesh sets the property returned by [GetMesh].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSurfaceIndex

func (self Instance) SetSurfaceIndex(value int)

SetSurfaceIndex sets the property returned by [GetSurfaceIndex].

func (Instance) SetUseAllSurfaces

func (self Instance) SetUseAllSurfaces(value bool)

SetUseAllSurfaces sets the property returned by [IsUseAllSurfaces].

func (Instance) SurfaceIndex

func (self Instance) SurfaceIndex() int

Index of the surface that emits particles. UseAllSurfaces must be false for this to take effect.

func (Instance) UseAllSurfaces

func (self Instance) UseAllSurfaces() bool

If true, the particles will emit from all surfaces of the mesh.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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