Documentation
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Overview ¶
VoxelGIData contains baked voxel global illumination for use in a VoxelGI node. VoxelGIData also offers several properties to adjust the final appearance of the global illumination. These properties can be adjusted at run-time without having to bake the VoxelGI node again.
Note: To prevent text-based scene files (.tscn) from growing too much and becoming slow to load and save, always save VoxelGIData to an external binary resource file (.res) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the VoxelGIData resource, choosing Edit, clicking the floppy disk icon at the top of the Inspector then choosing Save As....
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) Allocate(to_cell_xform Transform3D.BasisOrigin, aabb AABB.PositionSize, ...)
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVoxelGIData() Instance
- func (self Instance) Bias() Float.X
- func (self Instance) DynamicRange() Float.X
- func (self Instance) Energy() Float.X
- func (self Instance) GetBounds() AABB.PositionSize
- func (self Instance) GetDataCells() []byte
- func (self Instance) GetLevelCounts() []int32
- func (self Instance) GetOctreeCells() []byte
- func (self Instance) GetOctreeSize() Vector3.XYZ
- func (self Instance) GetToCellXform() Transform3D.BasisOrigin
- func (self Instance) ID() ID
- func (self Instance) Interior() bool
- func (self Instance) NormalBias() Float.X
- func (self Instance) Propagation() Float.X
- func (self Instance) SetBias(value Float.X)
- func (self Instance) SetDynamicRange(value Float.X)
- func (self Instance) SetEnergy(value Float.X)
- func (self Instance) SetInterior(value bool)
- func (self Instance) SetNormalBias(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPropagation(value Float.X)
- func (self Instance) SetUseTwoBounces(value bool)
- func (self Instance) UseTwoBounces() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVoxelGIData ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VoxelGIData
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) Allocate ¶
func (self Instance) Allocate(to_cell_xform Transform3D.BasisOrigin, aabb AABB.PositionSize, octree_size Vector3.XYZ, octree_cells []byte, data_cells []byte, distance_field []byte, level_counts []int32)
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVoxelGIData ¶
func (Instance) Bias ¶
The normal bias to use for indirect lighting and reflections. Higher values reduce self-reflections visible in non-rough materials, at the cost of more visible light leaking and flatter-looking indirect lighting. To prioritize hiding self-reflections over lighting quality, set Bias to 0.0 and NormalBias to a value between 1.0 and 2.0.
func (Instance) DynamicRange ¶
The dynamic range to use (1.0 represents a low dynamic range scene brightness). Higher values can be used to provide brighter indirect lighting, at the cost of more visible color banding in dark areas (both in indirect lighting and reflections). To avoid color banding, it's recommended to use the lowest value that does not result in visible light clipping.
func (Instance) Energy ¶
The energy of the indirect lighting and reflections produced by the VoxelGI node. Higher values result in brighter indirect lighting. If indirect lighting looks too flat, try decreasing Propagation while increasing Energy at the same time. See also UseTwoBounces which influences the indirect lighting's effective brightness.
func (Instance) GetBounds ¶
func (self Instance) GetBounds() AABB.PositionSize
Returns the bounds of the baked voxel data as an AABB.PositionSize, which should match VoxelGI.Size after being baked (which only contains the size as a Vector3.XYZ).
Note: If the size was modified without baking the VoxelGI data, then the value of GetBounds and VoxelGI.Size will not match.
func (Instance) GetDataCells ¶
func (Instance) GetLevelCounts ¶
func (Instance) GetOctreeCells ¶
func (Instance) GetOctreeSize ¶
func (Instance) GetToCellXform ¶
func (self Instance) GetToCellXform() Transform3D.BasisOrigin
func (Instance) Interior ¶
If true, Environment lighting is ignored by the VoxelGI node. If false, Environment lighting is taken into account by the VoxelGI node. Environment lighting updates in real-time, which means it can be changed without having to bake the VoxelGI node again.
func (Instance) NormalBias ¶
The normal bias to use for indirect lighting and reflections. Higher values reduce self-reflections visible in non-rough materials, at the cost of more visible light leaking and flatter-looking indirect lighting. See also Bias. To prioritize hiding self-reflections over lighting quality, set Bias to 0.0 and NormalBias to a value between 1.0 and 2.0.
func (Instance) Propagation ¶
The multiplier to use when light bounces off a surface. Higher values result in brighter indirect lighting. If indirect lighting looks too flat, try decreasing Propagation while increasing Energy at the same time. See also UseTwoBounces which influences the indirect lighting's effective brightness.
func (Instance) SetDynamicRange ¶
SetDynamicRange sets the property returned by [GetDynamicRange].
func (Instance) SetInterior ¶
SetInterior sets the property returned by [IsInterior].
func (Instance) SetNormalBias ¶
SetNormalBias sets the property returned by [GetNormalBias].
func (Instance) SetPropagation ¶
SetPropagation sets the property returned by [GetPropagation].
func (Instance) SetUseTwoBounces ¶
SetUseTwoBounces sets the property returned by [IsUsingTwoBounces].
func (Instance) UseTwoBounces ¶
If true, performs two bounces of indirect lighting instead of one. This makes indirect lighting look more natural and brighter at a small performance cost. The second bounce is also visible in reflections. If the scene appears too bright after enabling UseTwoBounces, adjust Propagation and Energy.