XRVRS

package
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Published: Sep 20, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsXRVRS() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsXRVRS

func (self *Extension[T]) AsXRVRS() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.XRVRS

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsXRVRS

func (self Instance) AsXRVRS() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MakeVrsTexture

func (self Instance) MakeVrsTexture(target_size Vector2.XY, eye_foci []Vector2.XY) RID.Texture

Generates the VRS texture based on a render 'target_size' adjusted by our VRS tile size. For each eyes focal point passed in 'eye_foci' a layer is created. Focal point should be in NDC.

The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetVrsMinRadius

func (self Instance) SetVrsMinRadius(value Float.X)

SetVrsMinRadius sets the property returned by [GetVrsMinRadius].

func (Instance) SetVrsRenderRegion

func (self Instance) SetVrsRenderRegion(value Rect2i.PositionSize)

SetVrsRenderRegion sets the property returned by [GetVrsRenderRegion].

func (Instance) SetVrsStrength

func (self Instance) SetVrsStrength(value Float.X)

SetVrsStrength sets the property returned by [GetVrsStrength].

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) VrsMinRadius

func (self Instance) VrsMinRadius() Float.X

The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.

func (Instance) VrsRenderRegion

func (self Instance) VrsRenderRegion() Rect2i.PositionSize

The render region that the VRS texture will be scaled to when generated.

func (Instance) VrsStrength

func (self Instance) VrsStrength() Float.X

The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.

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