PhysicsDirectSpaceState2DExtension

package
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Published: Sep 23, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

This class extends PhysicsDirectSpaceState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState2D.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsDirectSpaceState2DExtension() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPhysicsDirectSpaceState2D

func (self *Extension[T]) AsPhysicsDirectSpaceState2D() PhysicsDirectSpaceState2D.Instance

func (*Extension[T]) AsPhysicsDirectSpaceState2DExtension

func (self *Extension[T]) AsPhysicsDirectSpaceState2DExtension() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsDirectSpaceState2D

func (self Instance) AsPhysicsDirectSpaceState2D() PhysicsDirectSpaceState2D.Instance

func (Instance) AsPhysicsDirectSpaceState2DExtension

func (self Instance) AsPhysicsDirectSpaceState2DExtension() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsBodyExcludedFromQuery

func (self Instance) IsBodyExcludedFromQuery(body RID.Body2D) bool

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	IntersectRay(from Vector2.XY, to Vector2.XY, collision_mask int, collide_with_bodies bool, collide_with_areas bool, hit_from_inside bool, result *PhysicsServer2DExtensionRayResult) bool
	IntersectPoint(position Vector2.XY, canvas_instance_id int, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results *PhysicsServer2DExtensionShapeResult, max_results int) int
	IntersectShape(shape_rid RID.Shape2D, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, result *PhysicsServer2DExtensionShapeResult, max_results int) int
	CastMotion(shape_rid RID.Shape2D, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, closest_safe *float64, closest_unsafe *float64) bool
	CollideShape(shape_rid RID.Shape2D, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results gdextension.Pointer, max_results int, result_count *int32) bool
	RestInfo(shape_rid RID.Shape2D, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, rest_info *PhysicsServer2DExtensionShapeRestInfo) bool
}

type PhysicsServer2DExtensionMotionResult

type PhysicsServer2DExtensionMotionResult = gd.PhysicsServer2DExtensionMotionResult

type PhysicsServer2DExtensionRayResult

type PhysicsServer2DExtensionRayResult = gd.PhysicsServer2DExtensionRayResult

type PhysicsServer2DExtensionShapeRestInfo

type PhysicsServer2DExtensionShapeRestInfo = gd.PhysicsServer2DExtensionShapeRestInfo

type PhysicsServer2DExtensionShapeResult

type PhysicsServer2DExtensionShapeResult = gd.PhysicsServer2DExtensionShapeResult

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