WorldEnvironment

package
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Published: Sep 23, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

The WorldEnvironment node is used to configure the default Environment for the scene.

The parameters defined in the WorldEnvironment can be overridden by an Environment node set on the current Camera3D. Additionally, only one WorldEnvironment may be instantiated in a given scene at a time.

The WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsWorldEnvironment() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsWorldEnvironment

func (self *Extension[T]) AsWorldEnvironment() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.WorldEnvironment

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsWorldEnvironment

func (self Instance) AsWorldEnvironment() Instance

func (Instance) CameraAttributes

func (self Instance) CameraAttributes() CameraAttributes.Instance

The default CameraAttributes resource to use if none set on the Camera3D.

func (Instance) Compositor

func (self Instance) Compositor() Compositor.Instance

The default Compositor resource to use if none set on the Camera3D.

func (Instance) Environment

func (self Instance) Environment() Environment.Instance

The Environment resource used by this WorldEnvironment, defining the default properties.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetCameraAttributes

func (self Instance) SetCameraAttributes(value CameraAttributes.Instance)

SetCameraAttributes sets the property returned by [GetCameraAttributes].

func (Instance) SetCompositor

func (self Instance) SetCompositor(value Compositor.Instance)

SetCompositor sets the property returned by [GetCompositor].

func (Instance) SetEnvironment

func (self Instance) SetEnvironment(value Environment.Instance)

SetEnvironment sets the property returned by [GetEnvironment].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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