GPUParticlesAttractor3D

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Published: Sep 24, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Particle attractors can be used to attract particles towards the attractor's origin, or to push them away from the attractor's origin.

Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.

Attractors can be temporarily disabled by hiding them, or by setting their Strength to 0.0.

Note: Particle attractors only affect GPUParticles3D, not CPUParticles3D.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGPUParticlesAttractor3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGPUParticlesAttractor3D

func (self *Extension[T]) AsGPUParticlesAttractor3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsVisualInstance3D

func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.GPUParticlesAttractor3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGPUParticlesAttractor3D

func (self Instance) AsGPUParticlesAttractor3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) Attenuation

func (self Instance) Attenuation() Float.X

The particle attractor's attenuation. Higher values result in more gradual pushing of particles as they come closer to the attractor's origin. Zero or negative values will cause particles to be pushed very fast as soon as the touch the attractor's edges.

func (Instance) CullMask

func (self Instance) CullMask() int

The particle rendering layers (VisualInstance3D.Layers) that will be affected by the attractor. By default, all particles are affected by an attractor.

After configuring particle nodes accordingly, specific layers can be unchecked to prevent certain particles from being affected by attractors. For example, this can be used if you're using an attractor as part of a spell effect but don't want the attractor to affect unrelated weather particles at the same position.

Particle attraction can also be disabled on a per-process material basis by setting ParticleProcessMaterial.AttractorInteractionEnabled on the GPUParticles3D node.

func (Instance) Directionality

func (self Instance) Directionality() Float.X

Adjusts how directional the attractor is. At 0.0, the attractor is not directional at all: it will attract particles towards its center. At 1.0, the attractor is fully directional: particles will always be pushed towards local -Z (or +Z if Strength is negative).

Note: If Directionality is greater than 0.0, the direction in which particles are pushed can be changed by rotating the GPUParticlesAttractor3D node.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetAttenuation

func (self Instance) SetAttenuation(value Float.X)

SetAttenuation sets the property returned by [GetAttenuation].

func (Instance) SetCullMask

func (self Instance) SetCullMask(value int)

SetCullMask sets the property returned by [GetCullMask].

func (Instance) SetDirectionality

func (self Instance) SetDirectionality(value Float.X)

SetDirectionality sets the property returned by [GetDirectionality].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetStrength

func (self Instance) SetStrength(value Float.X)

SetStrength sets the property returned by [GetStrength].

func (Instance) Strength

func (self Instance) Strength() Float.X

Adjusts the strength of the attractor. If Strength is negative, particles will be pushed in the opposite direction. Particles will be pushed away from the attractor's origin if Directionality is 0.0, or towards local +Z if Directionality is greater than 0.0.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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