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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Base64 = []rune{
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd',
'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's',
't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', '+', '/',
}
Functions ¶
Types ¶
type Filler ¶ added in v0.6.0
type Filler struct { MinSize int // Arbitrary lower bound for value sizes. MaxSize int // Arbitrary upper bound for value sizes. Runes []rune // Runes to select from when filling strings. NeverNil bool // Never select nil for fillable values. RandSource *rand.Rand // Custom rand source. }
A Filler fills in random values.
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