CollisionShape3D

package
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Published: Sep 16, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

A node that provides a graphics.gd/classdb/Shape3D to a graphics.gd/classdb/CollisionObject3D parent and allows to edit it. This can give a detection shape to an graphics.gd/classdb/Area3D or turn a graphics.gd/classdb/PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled graphics.gd/classdb/CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its Instance.Shape resource instead.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCollisionShape3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCollisionShape3D

func (self *Extension[T]) AsCollisionShape3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CollisionShape3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCollisionShape3D

func (self Instance) AsCollisionShape3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) DebugColor

func (self Instance) DebugColor() Color.RGBA

func (Instance) DebugFill

func (self Instance) DebugFill() bool

func (Instance) Disabled

func (self Instance) Disabled() bool

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MakeConvexFromSiblings

func (self Instance) MakeConvexFromSiblings()

Sets the collision shape's shape to the addition of all its convexed graphics.gd/classdb/MeshInstance3D siblings geometry.

func (Instance) ResourceChanged

func (self Instance) ResourceChanged(resource Resource.Instance)

This method does nothing.

func (Instance) SetDebugColor

func (self Instance) SetDebugColor(value Color.RGBA)

func (Instance) SetDebugFill

func (self Instance) SetDebugFill(value bool)

func (Instance) SetDisabled

func (self Instance) SetDisabled(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetShape

func (self Instance) SetShape(value Shape3D.Instance)

func (Instance) Shape

func (self Instance) Shape() Shape3D.Instance

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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