Documentation
¶
Overview ¶
Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeCubemap() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeCubemap() Instance
- func (self Instance) CubeMap() TextureLayered.Instance
- func (self Instance) ID() ID
- func (self Instance) SetCubeMap(value TextureLayered.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetSource(value Source)
- func (self Instance) SetTextureType(value TextureType)
- func (self Instance) Source() Source
- func (self Instance) TextureType() TextureType
- func (self Instance) Virtual(name string) reflect.Value
- type Source
- type TextureType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeCubemap ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeCubemap
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeCubemap ¶
func (Instance) CubeMap ¶
func (self Instance) CubeMap() TextureLayered.Instance
func (Instance) SetCubeMap ¶
func (self Instance) SetCubeMap(value TextureLayered.Instance)
func (Instance) SetTextureType ¶
func (self Instance) SetTextureType(value TextureType)
func (Instance) TextureType ¶
func (self Instance) TextureType() TextureType
type Source ¶
type Source int //gd:VisualShaderNodeCubemap.Source
const ( // Use the [Cubemap] set via [CubeMap]. If this is set to [Source], the samplerCube port is ignored. // // [CubeMap]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CubeMap // [Cubemap]: https://pkg.go.dev/graphics.gd/classdb/Cubemap // [Source]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Source SourceTexture Source = 0 // Use the [Cubemap] sampler reference passed via the samplerCube port. If this is set to [Source], the [CubeMap] texture is ignored. // // [CubeMap]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CubeMap // [Cubemap]: https://pkg.go.dev/graphics.gd/classdb/Cubemap // [Source]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Source SourcePort Source = 1 // Represents the size of the [Source] enum. SourceMax Source = 2 )
type TextureType ¶
type TextureType int //gd:VisualShaderNodeCubemap.TextureType
const ( // No hints are added to the uniform declaration. TypeData TextureType = 0 // Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion. TypeColor TextureType = 1 // Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. TypeNormalMap TextureType = 2 // Represents the size of the [TextureType] enum. TypeMax TextureType = 3 )