VisualShaderNodeCubemap

package
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Published: Sep 18, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeCubemap() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeCubemap

func (self *Extension[T]) AsVisualShaderNodeCubemap() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.VisualShaderNodeCubemap

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeCubemap

func (self Instance) AsVisualShaderNodeCubemap() Instance

func (Instance) CubeMap

func (self Instance) CubeMap() TextureLayered.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetCubeMap

func (self Instance) SetCubeMap(value TextureLayered.Instance)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSource

func (self Instance) SetSource(value Source)

func (Instance) SetTextureType

func (self Instance) SetTextureType(value TextureType)

func (Instance) Source

func (self Instance) Source() Source

func (Instance) TextureType

func (self Instance) TextureType() TextureType

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Source

type Source int //gd:VisualShaderNodeCubemap.Source
const (
	// Use the [Cubemap] set via [CubeMap]. If this is set to [Source], the samplerCube port is ignored.
	//
	// [CubeMap]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CubeMap
	// [Cubemap]: https://pkg.go.dev/graphics.gd/classdb/Cubemap
	// [Source]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Source
	SourceTexture Source = 0
	// Use the [Cubemap] sampler reference passed via the samplerCube port. If this is set to [Source], the [CubeMap] texture is ignored.
	//
	// [CubeMap]: https://pkg.go.dev/graphics.gd/classdb/#Instance.CubeMap
	// [Cubemap]: https://pkg.go.dev/graphics.gd/classdb/Cubemap
	// [Source]: https://pkg.go.dev/graphics.gd/classdb/#Instance.Source
	SourcePort Source = 1
	// Represents the size of the [Source] enum.
	SourceMax Source = 2
)

type TextureType

type TextureType int //gd:VisualShaderNodeCubemap.TextureType
const (
	// No hints are added to the uniform declaration.
	TypeData TextureType = 0
	// Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion.
	TypeColor TextureType = 1
	// Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
	TypeNormalMap TextureType = 2
	// Represents the size of the [TextureType] enum.
	TypeMax TextureType = 3
)

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