LightOccluder2D

package
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Published: Sep 20, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsLightOccluder2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsLightOccluder2D

func (self *Extension[T]) AsLightOccluder2D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.LightOccluder2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsLightOccluder2D

func (self Instance) AsLightOccluder2D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Occluder

func (self Instance) Occluder() OccluderPolygon2D.Instance

The OccluderPolygon2D used to compute the shadow.

func (Instance) OccluderLightMask

func (self Instance) OccluderLightMask() int

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).

func (Instance) SdfCollision

func (self Instance) SdfCollision() bool

If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOccluder

func (self Instance) SetOccluder(value OccluderPolygon2D.Instance)

SetOccluder sets the property returned by [GetOccluderPolygon].

func (Instance) SetOccluderLightMask

func (self Instance) SetOccluderLightMask(value int)

SetOccluderLightMask sets the property returned by [GetOccluderLightMask].

func (Instance) SetSdfCollision

func (self Instance) SetSdfCollision(value bool)

SetSdfCollision sets the property returned by [IsSetAsSdfCollision].

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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