Documentation
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Overview ¶
Shortcuts (also known as hotkeys) are containers of InputEvent resources. They are commonly used to interact with a Control element from an InputEvent.
One shortcut can contain multiple InputEvent resources, making it possible to trigger one action with multiple different inputs.
Example: Capture the Ctrl + S shortcut using a Shortcut resource:
package main import ( "fmt" "graphics.gd/classdb/Input" "graphics.gd/classdb/InputEvent" "graphics.gd/classdb/InputEventKey" "graphics.gd/classdb/Node" "graphics.gd/classdb/Shortcut" "graphics.gd/classdb/Viewport" ) type NodeWithShortcut struct { Node.Extension[NodeWithShortcut] save_shortcut Shortcut.Instance } func (n *NodeWithShortcut) Ready() { n.save_shortcut = Shortcut.New() var key_event = InputEventKey.New() key_event.SetKeycode(Input.KeyS) key_event.AsInputEventWithModifiers().SetCtrlPressed(true) key_event.AsInputEventWithModifiers().SetCommandOrControlAutoremap(true) // Swaps Ctrl for Command on Mac. n.save_shortcut.SetEvents([]InputEvent.Instance{key_event.AsInputEvent()}) } func (n *NodeWithShortcut) Input(event InputEvent.Instance) { if n.save_shortcut.MatchesEvent(event) && event.IsPressed() && !event.IsEcho() { fmt.Println("Save shortcut pressed!") Viewport.Get(n.AsNode()).SetInputAsHandled() } }
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsShortcut() Instance
- func (self Instance) Events() []InputEvent.Instance
- func (self Instance) GetAsText() string
- func (self Instance) HasValidEvent() bool
- func (self Instance) ID() ID
- func (self Instance) MatchesEvent(event InputEvent.Instance) bool
- func (self Instance) SetEvents(value []InputEvent.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsShortcut ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsShortcut ¶
func (Instance) Events ¶
func (self Instance) Events() []InputEvent.Instance
The shortcut's InputEvent array.
Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.
func (Instance) GetAsText ¶
Returns the shortcut's first valid InputEvent as a string.
func (Instance) HasValidEvent ¶
Returns whether Events contains an InputEvent which is valid.
func (Instance) MatchesEvent ¶
func (self Instance) MatchesEvent(event InputEvent.Instance) bool
Returns whether any InputEvent in Events equals 'event'. This uses InputEvent.IsMatch to compare events.
func (Instance) SetEvents ¶
func (self Instance) SetEvents(value []InputEvent.Instance)
SetEvents sets the property returned by [GetEvents].