AnimationRootNode

package
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Published: Sep 14, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

graphics.gd/classdb/AnimationRootNode is a base class for [graphics.gd/classdb/AnimationNode]s that hold a complete animation. A complete animation refers to the output of an graphics.gd/classdb/AnimationNodeOutput in an graphics.gd/classdb/AnimationNodeBlendTree or the output of another graphics.gd/classdb/AnimationRootNode. Used for graphics.gd/classdb/AnimationTree.Instance.TreeRoot or in other [graphics.gd/classdb/AnimationRootNode]s.

Examples of built-in root nodes include graphics.gd/classdb/AnimationNodeBlendTree (allows blending nodes between each other using various modes), graphics.gd/classdb/AnimationNodeStateMachine (allows to configure blending and transitions between nodes using a state machine pattern), graphics.gd/classdb/AnimationNodeBlendSpace2D (allows linear blending between three [graphics.gd/classdb/AnimationNode]s), graphics.gd/classdb/AnimationNodeBlendSpace1D (allows linear blending only between two [graphics.gd/classdb/AnimationNode]s).

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimationRootNode() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAnimationNode

func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance

func (*Extension[T]) AsAnimationRootNode

func (self *Extension[T]) AsAnimationRootNode() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AnimationRootNode

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAnimationNode

func (self Instance) AsAnimationNode() AnimationNode.Instance

func (Instance) AsAnimationRootNode

func (self Instance) AsAnimationRootNode() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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